Fighter Template: Difference between revisions
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== Normal Attacks (Kick) == | == Normal Attacks (Kick) == | ||
'''Standing Kick:'''The most basic attack | '''Standing Kick:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Kick input when standing still on the ground. | ||
'''Walking Kick:'''A basic attack | '''Walking Kick:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Kick input when walking forwards on the ground. | ||
'''Strafing Kick:'''A basic attack | '''Strafing Kick:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Punch input when strafing backwards on the ground. | ||
''' | '''Rising Kick:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Kick input while pressing the Up input. | ||
''' | '''Crouching Kick:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Kick input when crouched. | ||
'''Airborne Kick:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Kick, and the Punch input while airborne. | |||
== Input Commands == | == Input Commands == |
Revision as of 19:32, 16 October 2025
Fighter Overview
Name: What is your Fighters name?
Author: Who made this Fighter?
Health Pool: Large, Medium, Low, etc.
Move Speed: Fast, Medium, Slow, etc.
Jump Height: High, Medium, Low, etc.
Normal Attacks (Punch)
Standing Punch: The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Punch input when standing still on the ground.
Walking Punch: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Punch input when walking forwards on the ground.
Strafing Punch: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Punch input when strafing backwards on the ground.
Rising Punch: A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Punch input while pressing the Up input.
Crouching Punch: A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Punch input when crouched.
Airborne Punch: A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Punch input while airborne.
Normal Attacks (Kick)
Standing Kick: The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Kick input when standing still on the ground.
Walking Kick: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Kick input when walking forwards on the ground.
Strafing Kick: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Punch input when strafing backwards on the ground.
Rising Kick: A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Kick input while pressing the Up input.
Crouching Kick: A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Kick input when crouched.
Airborne Kick: A basic attack your Fighter can perform. This is usually an attack performed by pressing Kick, and the Punch input while airborne.
Input Commands
Input Command: A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Punch (P) or Kick (K) at the end.
Modifies
Modified Move: A modification or replacement to a preexisting Noramove in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.