Fighter Template: Difference between revisions
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== Normal Attacks (Punch) == | == Normal Attacks (Punch) == | ||
'''Standing Punch:''' | '''Standing Punch:''' The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Punch when standing. Standing Punch usually has quick speed, but has poor range and damage. | ||
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Punch when standing. Standing Punch usually has quick speed, but has poor range and damage. | |||
'''Walking Punch:''' | '''Walking Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking. Walking Punch usually has decent speed, but has meh range and damage. | ||
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking. | |||
Walking Punch usually has decent speed, but has meh range and damage. | |||
'''Strafing Punch:''' | '''Strafing Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst strafing. Strafing Punch usually has good damage, but in return boasts poor startup. | ||
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst strafing. | |||
Strafing Punch usually has good damage, but in return boasts poor startup. | |||
'''Crouching Punch:''' | '''Crouching Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage. | ||
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage. | |||
'''Airborne Punch:''' | '''Airborne Punch:'''A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair. Airborne Punch is usually an attack directed forwards, with usually balanced stats. | ||
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair. | |||
Airborne Punch is usually an attack directed forwards, with usually balanced stats. | |||
== Normal Attacks (Kick) == | == Normal Attacks (Kick) == | ||
'''Standing Kick:''' | '''Standing Kick:'''The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Kick when standing. Standing Kick usually has good range, but has meh damage and speed in return. | ||
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Kick when standing. | |||
Standing Kick usually has good range, but has meh damage and speed in return. | |||
'''Walking Kick:''' | '''Walking Kick:'''A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking. Walking Kick usually has decent range, but has poor speed and damage. | ||
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking. | |||
Walking Kick usually has decent range, but has poor speed and damage. | |||
'''Strafing Kick:''' | '''Strafing Kick:'''A basic attack a Fighter can perform. An attack done by pressing Kick once whilst strafing. Strafing Kick usually is an all rounding tool, with equal pros and cons. | ||
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst strafing. | |||
Strafing Kick usually is an all rounding tool, with equal pros and cons. | |||
'''Crouching Kick:''' | '''Crouching Kick:'''A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched. Crouching Kick is usually quick and has good range, but has poor damage. | ||
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched. | |||
Crouching Kick is usually quick and has good range, but has poor damage. | |||
'''Airborne Kick:''' | '''Airborne Kick:''' A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair. Airborne Kick is usually an attack directed downwards, with usually balanced stats. | ||
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair. | |||
Airborne Kick is usually an attack directed downwards, with usually balanced stats. | |||
== Input Commands == | == Input Commands == | ||
'''Input Command:''' | '''Input Command:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Punch (P) or Kick (K) at the end. | ||
A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Punch (P) or Kick (K) at the end. | |||
== Modifies == | == Modifies == | ||
'''Modified Move:''' A modification or replacement to a preexisting Noramove in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack. | '''Modified Move:''' A modification or replacement to a preexisting Noramove in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack. |