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== Fighter Overview ==
== Fighter Overview ==


'''Name:''' [What is the Name of your Fighter?]
'''Name:''' What is your Fighters name?


'''Author:''' [Your Name, and anyone who helped make the Fighter.]
'''Author:''' Who made this Fighter?


'''Bio:''' [Write a short summary about who this Fighter is.]
'''Weight:''' Heavy, Medium, Light, etc.


'''Ability:''' [Does your Fighter have a [[Fighter Ability]]? If so, what is it? They don’t need one.]
'''Move Speed:''' Fast, Medium, Slow, etc.


'''Weight:''' [How easily is your Fighter knocked away from attacks? Heavy, Medium, Light, etc.]
'''Jump Height:''' High, Medium, Low, etc.


'''Ground Speed:''' [How fast does your Fighter move around the Stage on foot? Fast, Medium, Slow, etc.]
== Normal Attacks (Punch) ==


'''Air Speed:''' [How fast does your Fighter move around in the air? Fast, Medium, Slow, etc.]
'''Standing Punch:'''
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Punch when standing. Standing Punch usually has quick speed, but has poor range and damage.


'''Jump Height:''' [How high does your Fighters jump? High, Medium, Low, etc.]
'''Walking Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking.
Walking Punch usually has decent speed, but has meh range and damage.


'''Midair Jumps:''' [How many times can your Fighter jump while in the air? Usually 1 all around. Multiple jumps are usually given to Fighters with wings, magic, or some logical outside force.]
'''Strafing Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst strafing.
Strafing Punch usually has good damage, but in return boasts poor startup.


== Normal Attacks ==
'''Crouching Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.


'''Jab:''' [A series of, or single, weak hits your Fighter does whilst standing still and grounded. Has the purpose of being quick, or simply just being for racking damage and being a combo tool.]
'''Airborne Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair.
Airborne Punch is usually an attack directed forwards, with usually balanced stats.


'''Forward Tilt:''' [A simple attack aimed in front of your Fighter while walking forwards. Has the purpose of being a good tool for poking at your opponent from middle range, but not super close.]
== Normal Attacks (Kick) ==


'''Dash Attack:''' [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss. Mainly the "tilt" that's best for KO'ing.]
'''Standing Kick:'''
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Kick when standing.
Standing Kick usually has good range, but has meh damage and speed in return.


'''Up Tilt:''' [An attack that is directed in the upwards area of your Fighter, somewhere in the area above their head. Good for attacking opponents Who are above your Fighter, or for juggling.]
'''Walking Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking.
Walking Kick usually has decent range, but has poor speed and damage.


'''Down Tilt:''' [A low-hitting move aimed near the Fighter’s feet whilst they’re crouched. Often used to poke or pressure grounded opponents without being too open, with the bonus of being fast.]
'''Strafing Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst strafing.
Strafing Kick usually is an all rounding tool, with equal pros and cons.


== Aerial Attacks ==
'''Crouching Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched.
Crouching Kick is usually quick and has good range, but has poor damage.


'''Neutral Air:''' [A fast attack that usually hits all around your Fighter while airborne. It’s useful for interrupting opponents or covering your approach, given how quick it is to come out.]
'''Airborne Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair.
Airborne Kick is usually an attack directed downwards, with usually balanced stats.


'''Forward Air:''' [An attack aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge, with similar use to Neutral Air.]
== Input Commands ==
 
'''Back Air:''' [An attack aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents. Often the most strong Aerial, but might have poor frame data.]
 
'''Up Air:''' [An attack that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage, as well as just hitting above your Fighter airborne.]
 
'''Down Air:''' [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths, but not all of the time.]
 
== Strong Attacks ==
 
'''Side Strong:''' [A powerful, charged forward attack your Fighter does. Great for knocking out opponents when they’re at high damage, but leaves your Fighter vulnerable.]
 
'''Up Strong:''' [A powerful, charged attack that hits above your Fighter. Often used to catch aerial opponents or KO from below, and even attack enemies on platforms.]
 
'''Down Strong:''' [A heavy attack that usually hits on both sides of your Fighter. Useful when surrounded, but it usually boasts less kill power than Side or Up Strong.]
 
== Grab Attacks ==
 
'''Grab:''' [A move that your Fighter does to grapple an opponent Fighter. This is used to throw opponents around or punish Blocking enemies, as Grabs break through Blocks.]
 
'''Pummel:''' [A quick, single, repeatable hit your Fighter can do while holding a grabbed Fighter.]
 
'''Forward Throw:''' [Throws the grabbed Fighter in front of yours.]
 
'''Back Throw:''' [Throws the grabbed Fighter behind yours. Great for KOs near the edge of the stage.]
 
'''Up Throw:''' [Throws the grabbed Fighter straight up. Can lead into combos or juggles.]
 
'''Down Throw:''' [Throws the grabbed Fighter downward, usually at the ground.]
 
== Special Attacks ==


'''Neutral Special:''' [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity.]
'''Input Command:'''
A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Punch (P) or Kick (K) at the end.


'''Side Special:''' [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.]
== Modify ==
 
'''Up Special:''' [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.]
 
'''Down Special:''' [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.]
 
== Input Commands ==


'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]
'''Modified Move:''' A modification or replacement to a preexisting Noramove in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.

Revision as of 16:59, 16 October 2025

Fighter Overview

Name: What is your Fighters name?

Author: Who made this Fighter?

Weight: Heavy, Medium, Light, etc.

Move Speed: Fast, Medium, Slow, etc.

Jump Height: High, Medium, Low, etc.

Normal Attacks (Punch)

Standing Punch: The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Punch when standing. Standing Punch usually has quick speed, but has poor range and damage.

Walking Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking. Walking Punch usually has decent speed, but has meh range and damage.

Strafing Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst strafing. Strafing Punch usually has good damage, but in return boasts poor startup.

Crouching Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.

Airborne Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair. Airborne Punch is usually an attack directed forwards, with usually balanced stats.

Normal Attacks (Kick)

Standing Kick: The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Kick when standing. Standing Kick usually has good range, but has meh damage and speed in return.

Walking Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking. Walking Kick usually has decent range, but has poor speed and damage.

Strafing Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst strafing. Strafing Kick usually is an all rounding tool, with equal pros and cons.

Crouching Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched. Crouching Kick is usually quick and has good range, but has poor damage.

Airborne Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair. Airborne Kick is usually an attack directed downwards, with usually balanced stats.

Input Commands

Input Command: A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Punch (P) or Kick (K) at the end.

Modify

Modified Move: A modification or replacement to a preexisting Noramove in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.

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