Fighter Template: Difference between revisions
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== Fighter Overview == | == Fighter Overview == | ||
'''Name:''' | '''Name:''' What is your Fighters name? | ||
''' | '''Author:''' Who made this Fighter? | ||
'''Weight:''' Heavy, Medium, Light, etc. | |||
'''Move Speed:''' Fast, Medium, Slow, etc. | '''Move Speed:''' Fast, Medium, Slow, etc. | ||
Line 58: | Line 60: | ||
== Modifiers == | == Modifiers == | ||
'''Modifier:''' A modification or replacement to a preexisting | '''Modifier:''' A modification or replacement to a preexisting Noramove in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack. |
Revision as of 14:06, 16 October 2025
Fighter Overview
Name: What is your Fighters name?
Author: Who made this Fighter?
Weight: Heavy, Medium, Light, etc.
Move Speed: Fast, Medium, Slow, etc.
Jump Height: High, Medium, Low, etc.
Normal Attacks (Punch)
Standing Punch: The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Punch when standing. Standing Punch usually has quick speed, but has poor range and damage.
Walking Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking. Walking Punch usually has decent speed, but has meh range and damage.
Strafing Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst strafing. Strafing Punch usually has good damage, but in return boasts poor startup.
Crouching Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.
Airborne Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair. Airborne Punch is usually an attack directed forwards, with usually balanced stats.
Normal Attacks (Kick)
Standing Kick: The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Kick when standing. Standing Kick usually has good range, but has meh damage and speed in return.
Walking Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking. Walking Kick usually has decent range, but has poor speed and damage.
Strafing Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst strafing. Strafing Kick usually is an all rounding tool, with equal pros and cons.
Crouching Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched. Crouching Kick is usually quick and has good range, but has poor damage.
Airborne Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair. Airborne Kick is usually an attack directed downwards, with usually balanced stats.
Input Commands
Input Command: A sequence of inputs which must be done by the player. This causes a Fighter to do a unique attack. Input commands usually have: Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧). Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h). No Input (#). Punch (P) or Kick (K) at the end.
Modifiers
Modifier: A modification or replacement to a preexisting Noramove in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.