Fighter Template: Difference between revisions
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'''Standing Punch:''' | '''Standing Punch:''' | ||
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Punch when standing. | The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Punch when standing. | ||
Standing Punch usually has quick speed, but has poor range and damage. | Standing Punch usually has quick speed, but has poor range and damage. | ||
Revision as of 12:59, 16 October 2025
Fighter Overview
Name: Name of Fighter, and Name of Creator.
Hitpoints: Large, Medium, Small, etc.
Move Speed: Fast, Medium, Slow, etc.
Jump Height: High, Medium, Low, etc.
Normal Attacks (Punch)
Standing Punch: The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Punch when standing. Standing Punch usually has quick speed, but has poor range and damage.
Walking Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking. Walking Punch usually has decent speed, but has meh range and damage.
Strafing Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst strafing. Strafing Punch usually has good damage, but in return boasts poor startup.
Crouching Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.
Airborne Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair. Airborne Punch is usually an attack directed forwards, with usually balanced stats.
Normal Attacks (Kick)
Standing Kick: The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Kick when standing. Standing Kick usually has good range, but has meh damage and speed in return.
Walking Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking. Walking Kick usually has decent range, but has poor speed and damage.
Strafing Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst strafing. Strafing Kick usually is an all rounding tool, with equal pros and cons.
Crouching Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched. Crouching Kick is usually quick and has good range, but has poor damage.
Airborne Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair. Airborne Kick is usually an attack directed downwards, with usually balanced stats.
Input Commands
Input Command: A sequence of inputs a move requires to be performed by a Fighter. These are usually
These will use directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), and may have you hold the direction in some cases (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h). They may have you press nothing (#). Also, they will always have you press either Punch (P) or Kick (K) at the end.
Modifiers
Modifier: A modification or replacement to a preexisting move in a Fighter’s moveset by pressing Modify (M) whilst performing the attack. These may make these moves stronger or offer a secondary version of this attack, possibly with some sort of drawback limiting it in return.