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Fighter Template: Difference between revisions

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== Input Commands ==
== Input Commands ==


'''Input Command:''' A sequence of inputs from a player, used to make a Fighter do a special move. These will use directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), and may have you hold the direction in some cases (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h). They may have you press nothing (#). Also, they will always have you press either Punch (P) or Kick (K) at the end.
'''Input Command:''' A sequence of inputs from a player, used to make a Fighter do a special move. These will use directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), and may have you hold the direction in some cases (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h). They may have you press nothing (#). Also, they will always have you press either Punch (P) or Kick (K) at the end. (See this for help)


== Modifiers ==
== Modifiers ==


'''Modifier:''' A modification or replacement to a preexisting move in a Fighters moveset by pressing Modify (M) whilst performing the attack. These may make these moves stronger or offer a secondary version of this attack, possibly with some sort of drawback limiting it in return.
'''Modifier:''' A modification or replacement to a preexisting move in a Fighters moveset by pressing Modify (M) whilst performing the attack. These may make these moves stronger or offer a secondary version of this attack, possibly with some sort of drawback limiting it in return.

Revision as of 12:47, 16 October 2025

Fighter Overview

Name: Name of Fighter, and Name of Creator.

Hitpoints: Large, Medium, Small, etc.

Move Speed: Fast, Medium, Slow, etc.

Jump Height: High, Medium, Low, etc.

Normal Attacks (Punch)

Standing Punch: The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Punch repeatedly or once. Standing Punch usually has quick speed, but has poor range and damage.

Walking Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking forwards. Walking Punch usually has decent speed, but has meh range and damage.

Strafing Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking backwards. Strafing Punch usually has good damage, but in return boasts poor startup.

Crouching Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.

Airborne Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair. Airborne Punch is usually an attack directed forwards, with usually balanced stats.

Normal Attacks (Kick)

Standing Kick: The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Kick repeatedly or once. Standing Kick usually has good range, but has meh damage and speed in return.

Walking Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking forwards. Walking Kick usually has decent range, but has poor speed and damage.

Strafing Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking backwards. Strafing Kick usually is an all rounding tool, with equal pros and cons.

Crouching Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched. Crouching Kick is usually quick and has good range, but has poor damage.

Airborne Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair. Airborne Kick is usually an attack directed downwards, with usually balanced stats.

Input Commands

Input Command: A sequence of inputs from a player, used to make a Fighter do a special move. These will use directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), and may have you hold the direction in some cases (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h). They may have you press nothing (#). Also, they will always have you press either Punch (P) or Kick (K) at the end. (See this for help)

Modifiers

Modifier: A modification or replacement to a preexisting move in a Fighters moveset by pressing Modify (M) whilst performing the attack. These may make these moves stronger or offer a secondary version of this attack, possibly with some sort of drawback limiting it in return.

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