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Fighter Template: Difference between revisions

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== Fighter Overview ==
== Fighter Overview ==


'''Name:''' [Name of Fighter, and Name of Creator]
'''Name:''' Name of Fighter, and Name of Creator.


'''Hitpoints:''' [Amount of Damage a Fighter can take. Large, Medium, Small, etc.]
'''Hitpoints:''' The amount of Damage a Fighter can take. Large, Medium, Small, etc.


'''Move Speed:''' [Speed a Fighter moves grounded. Fast, Medium, Slow, etc.]
'''Move Speed:''' The speed a Fighter moves grounded. Fast, Medium, Slow, etc.


'''Jump Height:''' [Height a Fighter jumps. High, Medium, Low, etc.]
'''Jump Height:''' The height a Fighter jumps. High, Medium, Low, etc.


== Normal Attacks (Punch) ==
== Normal Attacks (Punch) ==
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== Input Commands ==
== Input Commands ==


'''Input Command:''' An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.
'''Input Command:''' A sequence of inputs from a player, used to make a Fighter do a special move. These will use directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧). They may have you press nothing (#). Also, they will always have you press either Punch (P) or Kick (K) at the end.

Revision as of 12:36, 16 October 2025

Fighter Overview

Name: Name of Fighter, and Name of Creator.

Hitpoints: The amount of Damage a Fighter can take. Large, Medium, Small, etc.

Move Speed: The speed a Fighter moves grounded. Fast, Medium, Slow, etc.

Jump Height: The height a Fighter jumps. High, Medium, Low, etc.

Normal Attacks (Punch)

Standing Punch: The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Punch repeatedly or once. Standing Punch usually has quick speed, but has poor range and damage.

Walking Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking forwards. Walking Punch usually has decent speed, but has meh range and damage.

Strafing Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking backwards. Strafing Punch usually has good damage, but in return boasts poor startup.

Crouching Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.

Airborne Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair. Airborne Punch is usually an attack directed forwards, with usually balanced stats.

Normal Attacks (Kick)

Standing Kick: The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Kick repeatedly or once. Standing Kick usually has good range, but has meh damage and speed in return.

Walking Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking forwards. Walking Kick usually has decent range, but has poor speed and damage.

Strafing Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking backwards. Strafing Kick usually is an all rounding tool, with equal pros and cons.

Crouching Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched. Crouching Kick is usually quick and has good range, but has poor damage.

Airborne Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair. Airborne Kick is usually an attack directed downwards, with usually balanced stats.

Input Commands

Input Command: A sequence of inputs from a player, used to make a Fighter do a special move. These will use directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧). They may have you press nothing (#). Also, they will always have you press either Punch (P) or Kick (K) at the end.

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