Fighter Template: Difference between revisions
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== Fighter Overview == | == Fighter Overview == | ||
'''Name:''' [ | '''Name:''' [Name of Fighter, and Name of Creator] | ||
''' | '''Hitpoints:''' [Amount of Damage a Fighter can take. Large, Medium, Small, etc.] | ||
'''Move Speed:''' [ | '''Move Speed:''' [Speed a Fighter moves grounded. Fast, Medium, Slow, etc.] | ||
'''Jump Height:''' [ | '''Jump Height:''' [Height a Fighter jumps. High, Medium, Low, etc.] | ||
== Normal Attacks (Punch) == | == Normal Attacks (Punch) == | ||
'''Standing Punch:''' The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Punch repeatedly or once. Standing Punch has quick speed, but has poor range and damage. | '''Standing Punch:''' The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Punch repeatedly or once. Standing Punch usually has quick speed, but has poor range and damage. | ||
'''Walking Punch:''' | '''Walking Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking forwards. Walking Punch usually has decent speed, but has meh range and damage. | ||
'''Strafing Punch:''' | '''Strafing Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking backwards. Strafing Punch usually has good damage, but in return boasts poor startup. | ||
'''Crouching Punch:''' | '''Crouching Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage. | ||
'''Airborne Punch:''' | '''Airborne Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair. Airborne Punch is usually an attack directed forwards, with usually balanced stats. | ||
== Normal Attacks (Kick) == | == Normal Attacks (Kick) == | ||
'''Standing Kick:''' The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Kick repeatedly or once. Standing Kick | '''Standing Kick:''' The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Kick repeatedly or once. Standing Kick usually has good range, but has meh damage and speed in return. | ||
'''Walking Kick:''' | '''Walking Kick:''' A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking forwards. Walking Kick usually has decent range, but has poor speed and damage. | ||
'''Strafing Kick:''' | '''Strafing Kick:''' A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking backwards. Strafing Kick usually is an all rounding tool, with equal pros and cons. | ||
'''Crouching Kick:''' | '''Crouching Kick:''' A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched. Crouching Kick is usually quick and has good range, but has poor damage. | ||
'''Airborne Kick:''' | '''Airborne Kick:''' A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair. Airborne Kick is usually an attack directed downwards, with usually balanced stats. | ||
== Input Commands == | == Input Commands == | ||
'''Input Command:''' | '''Input Command:''' An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks. |
Revision as of 12:24, 16 October 2025
Fighter Overview
Name: [Name of Fighter, and Name of Creator]
Hitpoints: [Amount of Damage a Fighter can take. Large, Medium, Small, etc.]
Move Speed: [Speed a Fighter moves grounded. Fast, Medium, Slow, etc.]
Jump Height: [Height a Fighter jumps. High, Medium, Low, etc.]
Normal Attacks (Punch)
Standing Punch: The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Punch repeatedly or once. Standing Punch usually has quick speed, but has poor range and damage.
Walking Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking forwards. Walking Punch usually has decent speed, but has meh range and damage.
Strafing Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking backwards. Strafing Punch usually has good damage, but in return boasts poor startup.
Crouching Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.
Airborne Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair. Airborne Punch is usually an attack directed forwards, with usually balanced stats.
Normal Attacks (Kick)
Standing Kick: The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Kick repeatedly or once. Standing Kick usually has good range, but has meh damage and speed in return.
Walking Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking forwards. Walking Kick usually has decent range, but has poor speed and damage.
Strafing Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking backwards. Strafing Kick usually is an all rounding tool, with equal pros and cons.
Crouching Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched. Crouching Kick is usually quick and has good range, but has poor damage.
Airborne Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair. Airborne Kick is usually an attack directed downwards, with usually balanced stats.
Input Commands
Input Command: An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.