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Fighter Template: Difference between revisions

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== Fighter Overview ==
== Fighter Overview ==


'''Name:''' [What is the Name of your Fighter?]
'''Name:''' [Name of Fighter, and Name of Creator]


'''Author:''' [Who was this Fighter made by?]
'''Hitpoints:''' [Amount of Damage a Fighter can take. Large, Medium, Small, etc.]


'''Move Speed:''' [How fast or slow does your Fighter move across the ground? This does not apply for any ground-based movement options. (Slow, Medium, Fast) etc.]
'''Move Speed:''' [Speed a Fighter moves grounded. Fast, Medium, Slow, etc.]


'''Jump Height:''' [How high or low does your Fighter jump into the air? Remember, your Fighter jumps in a fixed trajectory every time. (Low, Medium, High) etc.]
'''Jump Height:''' [Height a Fighter jumps. High, Medium, Low, etc.]


== Normal Attacks (Punch) ==
== Normal Attacks (Punch) ==


'''Standing Punch:''' The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Punch repeatedly or once. Standing Punch has quick speed, but has poor range and damage.
'''Standing Punch:''' The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Punch repeatedly or once. Standing Punch usually has quick speed, but has poor range and damage.


'''Walking Punch:'''
'''Walking Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking forwards. Walking Punch usually has decent speed, but has meh range and damage.


'''Strafing Punch:'''
'''Strafing Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking backwards. Strafing Punch usually has good damage, but in return boasts poor startup.


'''Crouching Punch:'''
'''Crouching Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.


'''Airborne Punch:'''
'''Airborne Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair. Airborne Punch is usually an attack directed forwards, with usually balanced stats.


== Normal Attacks (Kick) ==
== Normal Attacks (Kick) ==


'''Standing Kick:''' The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Kick repeatedly or once. Standing Kick have good range, but have meh damage and speed in return.
'''Standing Kick:''' The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Kick repeatedly or once. Standing Kick usually has good range, but has meh damage and speed in return.


'''Walking Kick:'''
'''Walking Kick:''' A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking forwards. Walking Kick usually has decent range, but has poor speed and damage.


'''Strafing Kick:'''
'''Strafing Kick:''' A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking backwards. Strafing Kick usually is an all rounding tool, with equal pros and cons.


'''Crouching Kick:'''
'''Crouching Kick:''' A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched. Crouching Kick is usually quick and has good range, but has poor damage.


'''Airborne Kick:'''
'''Airborne Kick:''' A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair. Airborne Kick is usually an attack directed downwards, with usually balanced stats.


== Input Commands ==
== Input Commands ==


'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]
'''Input Command:''' An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.

Revision as of 12:24, 16 October 2025

Fighter Overview

Name: [Name of Fighter, and Name of Creator]

Hitpoints: [Amount of Damage a Fighter can take. Large, Medium, Small, etc.]

Move Speed: [Speed a Fighter moves grounded. Fast, Medium, Slow, etc.]

Jump Height: [Height a Fighter jumps. High, Medium, Low, etc.]

Normal Attacks (Punch)

Standing Punch: The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Punch repeatedly or once. Standing Punch usually has quick speed, but has poor range and damage.

Walking Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking forwards. Walking Punch usually has decent speed, but has meh range and damage.

Strafing Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking backwards. Strafing Punch usually has good damage, but in return boasts poor startup.

Crouching Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.

Airborne Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair. Airborne Punch is usually an attack directed forwards, with usually balanced stats.

Normal Attacks (Kick)

Standing Kick: The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Kick repeatedly or once. Standing Kick usually has good range, but has meh damage and speed in return.

Walking Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking forwards. Walking Kick usually has decent range, but has poor speed and damage.

Strafing Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking backwards. Strafing Kick usually is an all rounding tool, with equal pros and cons.

Crouching Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched. Crouching Kick is usually quick and has good range, but has poor damage.

Airborne Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair. Airborne Kick is usually an attack directed downwards, with usually balanced stats.

Input Commands

Input Command: An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.

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