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Fighter Template: Difference between revisions

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== Normal Attacks (Punch) ==
== Normal Attacks (Punch) ==


'''Standing Punch:'''
'''Standing Punch:''' The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Punch repeatedly or once. Standing Punch has quick speed, but has poor range and damage.


'''Walking Punch:'''
'''Walking Punch:'''
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== Normal Attacks (Kick) ==
== Normal Attacks (Kick) ==


'''Standing Kick:'''
'''Standing Kick:''' The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Kick repeatedly or once. Standing Kick have good range, but have meh damage and speed in return.


'''Walking Kick:'''
'''Walking Kick:'''

Revision as of 11:42, 16 October 2025

Fighter Overview

Name: [What is the Name of your Fighter?]

Author: [Who was this Fighter made by?]

Move Speed: [How fast or slow does your Fighter move across the ground? This does not apply for any ground-based movement options. (Slow, Medium, Fast) etc.]

Jump Height: [How high or low does your Fighter jump into the air? Remember, your Fighter jumps in a fixed trajectory every time. (Low, Medium, High) etc.]

Normal Attacks (Punch)

Standing Punch: The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Punch repeatedly or once. Standing Punch has quick speed, but has poor range and damage.

Walking Punch:

Strafing Punch:

Crouching Punch:

Airborne Punch:

Normal Attacks (Kick)

Standing Kick: The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Kick repeatedly or once. Standing Kick have good range, but have meh damage and speed in return.

Walking Kick:

Strafing Kick:

Crouching Kick:

Airborne Kick:

Input Commands

Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]

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