Fighter Template: Difference between revisions
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== Normal Attacks (Punch) == | == Normal Attacks (Punch) == | ||
'''Standing Punch:''' | '''Standing Punch:''' The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Punch repeatedly or once. Standing Punch has quick speed, but has poor range and damage. | ||
'''Walking Punch:''' | '''Walking Punch:''' | ||
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== Normal Attacks (Kick) == | == Normal Attacks (Kick) == | ||
'''Standing Kick:''' | '''Standing Kick:''' The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Kick repeatedly or once. Standing Kick have good range, but have meh damage and speed in return. | ||
'''Walking Kick:''' | '''Walking Kick:''' |
Revision as of 11:42, 16 October 2025
Fighter Overview
Name: [What is the Name of your Fighter?]
Author: [Who was this Fighter made by?]
Move Speed: [How fast or slow does your Fighter move across the ground? This does not apply for any ground-based movement options. (Slow, Medium, Fast) etc.]
Jump Height: [How high or low does your Fighter jump into the air? Remember, your Fighter jumps in a fixed trajectory every time. (Low, Medium, High) etc.]
Normal Attacks (Punch)
Standing Punch: The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Punch repeatedly or once. Standing Punch has quick speed, but has poor range and damage.
Walking Punch:
Strafing Punch:
Crouching Punch:
Airborne Punch:
Normal Attacks (Kick)
Standing Kick: The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Kick repeatedly or once. Standing Kick have good range, but have meh damage and speed in return.
Walking Kick:
Strafing Kick:
Crouching Kick:
Airborne Kick:
Input Commands
Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]