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| == Normal Attacks (Punch) == | | == Normal Attacks (Punch) == |
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| '''Jab:''' [A series of, or single, weak hits your Fighter does whilst standing still and grounded. Has the purpose of being quick, or simply just being for racking damage and being a combo tool.] | | '''Standing Punch:''' |
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| '''Forward Tilt:''' [A simple attack aimed in front of your Fighter while walking forwards. Has the purpose of being a good tool for poking at your opponent from middle range, but not super close.] | | '''Walking Punch:''' |
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| '''Dash Attack:''' [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss. Mainly the "tilt" that's best for KO'ing.] | | '''Strafing Punch:''' |
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| '''Up Tilt:''' [An attack that is directed in the upwards area of your Fighter, somewhere in the area above their head. Good for attacking opponents Who are above your Fighter, or for juggling.] | | '''Crouching Punch:''' |
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| '''Down Tilt:''' [A low-hitting move aimed near the Fighter’s feet whilst they’re crouched. Often used to poke or pressure grounded opponents without being too open, with the bonus of being fast.] | | '''Airborne Punch:''' |
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| == Aerial Attacks == | | == Normal Attacks (Kick) == |
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| '''Neutral Air:''' [A fast attack that usually hits all around your Fighter while airborne. It’s useful for interrupting opponents or covering your approach, given how quick it is to come out.] | | '''Standing Kick:''' |
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| '''Forward Air:''' [An attack aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge, with similar use to Neutral Air.] | | '''Walking Kick:''' |
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| '''Back Air:''' [An attack aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents. Often the most strong Aerial, but might have poor frame data.] | | '''Strafing Kick:''' |
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| '''Up Air:''' [An attack that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage, as well as just hitting above your Fighter airborne.] | | '''Crouching Kick:''' |
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| '''Down Air:''' [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths, but not all of the time.] | | '''Airborne Kick:''' |
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| == Strong Attacks ==
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| '''Side Strong:''' [A powerful, charged forward attack your Fighter does. Great for knocking out opponents when they’re at high damage, but leaves your Fighter vulnerable.]
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| '''Up Strong:''' [A powerful, charged attack that hits above your Fighter. Often used to catch aerial opponents or KO from below, and even attack enemies on platforms.]
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| '''Down Strong:''' [A heavy attack that usually hits on both sides of your Fighter. Useful when surrounded, but it usually boasts less kill power than Side or Up Strong.]
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| == Grab Attacks ==
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| '''Grab:''' [A move that your Fighter does to grapple an opponent Fighter. This is used to throw opponents around or punish Blocking enemies, as Grabs break through Blocks.]
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| '''Pummel:''' [A quick, single, repeatable hit your Fighter can do while holding a grabbed Fighter.]
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| '''Forward Throw:''' [Throws the grabbed Fighter in front of yours.]
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| '''Back Throw:''' [Throws the grabbed Fighter behind yours. Great for KOs near the edge of the stage.]
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| '''Up Throw:''' [Throws the grabbed Fighter straight up. Can lead into combos or juggles.]
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| '''Down Throw:''' [Throws the grabbed Fighter downward, usually at the ground.]
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| == Special Attacks ==
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| '''Neutral Special:''' [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity.]
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| '''Side Special:''' [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.]
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| '''Up Special:''' [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.]
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| '''Down Special:''' [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.]
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| == Input Commands == | | == Input Commands == |
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| '''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.] | | '''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.] |
Fighter Overview
Name: [What is the Name of your Fighter?]
Author: [Who was this Fighter made by?]
Move Speed: [How fast or slow does your Fighter move across the ground? This does not apply for any ground-based movement options. (Slow, Medium, Fast) etc.]
Jump Height: [How high or low does your Fighter jump into the air? Remember, your Fighter jumps in a fixed trajectory every time. (Low, Medium, High) etc.]
Normal Attacks (Punch)
Standing Punch:
Walking Punch:
Strafing Punch:
Crouching Punch:
Airborne Punch:
Normal Attacks (Kick)
Standing Kick:
Walking Kick:
Strafing Kick:
Crouching Kick:
Airborne Kick:
Input Commands
Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]