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== Fighter Overview ==
== Fighter Overview ==


'''Name:''' What is your Fighters name?
'''Name:''' [What is your Fighter's name?]


'''Author:''' Who made this Fighter?
'''Author:''' [Who made this Fighter?]


'''Health Pool:''' Large, Medium, Low, etc.
'''Bio:''' [A short backstory/description.]


'''Move Speed:''' Fast, Medium, Slow, etc.
'''Health Pool:''' [Large, Medium, Low, etc.]


'''Jump Height:''' High, Medium, Low, etc.
'''Move Speed:''' [Fast, Medium, Slow, etc.]


== Normal Attacks (Punch) ==
'''Jump Height:''' [High, Medium, Low, etc.]


'''Standing Punch:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Punch input when standing still on the ground.
'''Ability:''' [Does your Fighter have an ability?]


'''Walking Punch:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Punch input when walking forwards on the ground.
== Primary Normals ==


'''Strafing Punch:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Punch input when strafing backwards on the ground.
'''Standing Primary:''' [A basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.]


'''Rising Punch:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Punch input while pressing the Up input.
'''Walking Primary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground.]


'''Crouching Punch:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Punch input when crouched.
'''Strafing Primary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground.]


'''Airborne Punch:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Punch input while airborne.
'''Rising Primary:''' [A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Primary input while pressing the Up input.]


== Normal Attacks (Kick) ==
'''Crouching Primary:''' [A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched.]


'''Standing Kick:'''The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Kick when standing. Standing Kick usually has good range, but has meh damage and speed in return.
'''Airborne Primary:''' [A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.]


'''Walking Kick:'''A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking. Walking Kick usually has decent range, but has poor speed and damage.
== Primary Specials ==


'''Strafing Kick:'''A basic attack a Fighter can perform. An attack done by pressing Kick once whilst strafing. Strafing Kick usually is an all rounding tool, with equal pros and cons.
'''Primary Special:''' [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) at the end. A Fighter can have up to three Primary Specials.]


'''Crouching Kick:'''A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched. Crouching Kick is usually quick and has good range, but has poor damage.
== Secondary Normals ==


'''Airborne Kick:''' A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair. Airborne Kick is usually an attack directed downwards, with usually balanced stats.
'''Standing Secondary:''' [A basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground.]


== Input Commands ==
'''Walking Secondary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground.]


'''Input Command:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Punch (P) or Kick (K) at the end.
'''Strafing Secondary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground.]


== Modifies ==
'''Rising Secondary:''' [A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input.]


'''Modified Move:''' A modification or replacement to a preexisting Noramove in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.
'''Crouching Secondary:''' [A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.]
 
'''Airborne Secondary:''' [A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Secondary input while airborne.]
 
== Secondary Specials ==
 
'''Secondary Special:''' [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Secondary (S) at the end. A Fighter can have up to three Secondary Specials.]

Latest revision as of 02:38, 18 October 2025

Fighter Overview[edit]

Name: [What is your Fighter's name?]

Author: [Who made this Fighter?]

Bio: [A short backstory/description.]

Health Pool: [Large, Medium, Low, etc.]

Move Speed: [Fast, Medium, Slow, etc.]

Jump Height: [High, Medium, Low, etc.]

Ability: [Does your Fighter have an ability?]

Primary Normals[edit]

Standing Primary: [A basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.]

Walking Primary: [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground.]

Strafing Primary: [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground.]

Rising Primary: [A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Primary input while pressing the Up input.]

Crouching Primary: [A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched.]

Airborne Primary: [A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.]

Primary Specials[edit]

Primary Special: [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) at the end. A Fighter can have up to three Primary Specials.]

Secondary Normals[edit]

Standing Secondary: [A basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground.]

Walking Secondary: [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground.]

Strafing Secondary: [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground.]

Rising Secondary: [A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input.]

Crouching Secondary: [A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.]

Airborne Secondary: [A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Secondary input while airborne.]

Secondary Specials[edit]

Secondary Special: [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Secondary (S) at the end. A Fighter can have up to three Secondary Specials.]

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