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== Fighter Overview ==
== Fighter Overview ==


'''Name:''' Name of Fighter, and Name of Creator.
'''Name:''' What is your Fighters name?


'''Hitpoints:''' Large, Medium, Small, etc.
'''Author:''' Who made this Fighter?
 
'''Health Pool:''' Large, Medium, Low, etc.


'''Move Speed:''' Fast, Medium, Slow, etc.
'''Move Speed:''' Fast, Medium, Slow, etc.
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'''Jump Height:''' High, Medium, Low, etc.
'''Jump Height:''' High, Medium, Low, etc.


== Normal Attacks (Punch) ==
== Normal Attacks (Primary) ==
 
'''Standing Primary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.
 
'''Walking Primary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground.


'''Standing Punch:''' The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Punch repeatedly or once. Standing Punch usually has quick speed, but has poor range and damage.
'''Strafing PunPrimarych:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground.


'''Walking Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking forwards. Walking Punch usually has decent speed, but has meh range and damage.
'''Rising Primary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Primary input while pressing the Up input.


'''Strafing Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking backwards. Strafing Punch usually has good damage, but in return boasts poor startup.
'''Crouching Primary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched.


'''Crouching Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.
'''Airborne Primary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.


'''Airborne Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair. Airborne Punch is usually an attack directed forwards, with usually balanced stats.
== Normal Attacks (Secondary) ==


== Normal Attacks (Kick) ==
'''Standing Secondary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground.


'''Standing Kick:''' The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Kick repeatedly or once. Standing Kick usually has good range, but has meh damage and speed in return.
'''Walking Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground.


'''Walking Kick:''' A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking forwards. Walking Kick usually has decent range, but has poor speed and damage.
'''Strafing Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground.


'''Strafing Kick:''' A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking backwards. Strafing Kick usually is an all rounding tool, with equal pros and cons.
'''Rising Secondary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input.


'''Crouching Kick:''' A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched. Crouching Kick is usually quick and has good range, but has poor damage.
'''Crouching Secondary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.


'''Airborne Kick:''' A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair. Airborne Kick is usually an attack directed downwards, with usually balanced stats.
'''Airborne Secondary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Secondary, and the Punch input while airborne.


== Input Commands ==
== Input Commands ==


'''Input Command:''' A sequence of inputs from a player, used to make a Fighter do a special move. These will use directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), and may have you hold the direction in some cases (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h). They may have you press nothing (#). Also, they will always have you press either Punch (P) or Kick (K) at the end. (See this for help)
'''Input Command:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) or Secondary (S) at the end.


== Modifiers ==
== Modifies ==


'''Modifier:''' A modification or replacement to a preexisting move in a Fighters moveset by pressing Modify (M) whilst performing the attack. These may make these moves stronger or offer a secondary version of this attack, possibly with some sort of drawback limiting it in return.
'''Modified Move:''' A modification or replacement to a preexisting Normal move in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.

Latest revision as of 19:47, 16 October 2025

Fighter Overview[edit]

Name: What is your Fighters name?

Author: Who made this Fighter?

Health Pool: Large, Medium, Low, etc.

Move Speed: Fast, Medium, Slow, etc.

Jump Height: High, Medium, Low, etc.

Normal Attacks (Primary)[edit]

Standing Primary: The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.

Walking Primary: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground.

Strafing PunPrimarych: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground.

Rising Primary: A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Primary input while pressing the Up input.

Crouching Primary: A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched.

Airborne Primary: A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.

Normal Attacks (Secondary)[edit]

Standing Secondary: The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground.

Walking Secondary: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground.

Strafing Secondary: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground.

Rising Secondary: A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input.

Crouching Secondary: A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.

Airborne Secondary: A basic attack your Fighter can perform. This is usually an attack performed by pressing Secondary, and the Punch input while airborne.

Input Commands[edit]

Input Command: A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) or Secondary (S) at the end.

Modifies[edit]

Modified Move: A modification or replacement to a preexisting Normal move in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.

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