Jump to content

Fighter Template: Difference between revisions

From Terrible Platform Fighters Wiki
BigMistahFord (talk | contribs | block)
No edit summary   (change visibility)
No edit summary   (change visibility)
 
(26 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== Fighter Overview ==
== Fighter Overview ==


'''Name:''' [What is the Name of your Fighter?]
'''Name:''' What is your Fighters name?


'''Author:''' [Who was this Fighter made by?]
'''Author:''' Who made this Fighter?


'''Move Speed:''' [How fast or slow does your Fighter move across the ground? This does not apply for any ground-based movement options. (Slow, Medium, Fast) etc.]
'''Health Pool:''' Large, Medium, Low, etc.


'''Jump Height:''' [How high or low does your Fighter jump into the air? Remember, your Fighter jumps in a fixed trajectory every time. (Low, Medium, High) etc.]
'''Move Speed:''' Fast, Medium, Slow, etc.


== Normal Attacks (Punch) ==
'''Jump Height:''' High, Medium, Low, etc.


'''Standing Punch:'''
== Normal Attacks (Primary) ==


'''Walking Punch:'''
'''Standing Primary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.


'''Strafing Punch:'''
'''Walking Primary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground.


'''Crouching Punch:'''
'''Strafing PunPrimarych:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground.


'''Airborne Punch:'''
'''Rising Primary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Primary input while pressing the Up input.


== Normal Attacks (Kick) ==
'''Crouching Primary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched.


'''Standing Kick:'''
'''Airborne Primary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.


'''Walking Kick:'''
== Normal Attacks (Secondary) ==


'''Strafing Kick:'''
'''Standing Secondary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground.


'''Crouching Kick:'''
'''Walking Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground.


'''Airborne Kick:'''
'''Strafing Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground.
 
'''Rising Secondary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input.
 
'''Crouching Secondary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.
 
'''Airborne Secondary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Secondary, and the Punch input while airborne.


== Input Commands ==
== Input Commands ==


'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]
'''Input Command:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) or Secondary (S) at the end.
 
== Modifies ==
 
'''Modified Move:''' A modification or replacement to a preexisting Normal move in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.

Latest revision as of 19:47, 16 October 2025

Fighter Overview[edit]

Name: What is your Fighters name?

Author: Who made this Fighter?

Health Pool: Large, Medium, Low, etc.

Move Speed: Fast, Medium, Slow, etc.

Jump Height: High, Medium, Low, etc.

Normal Attacks (Primary)[edit]

Standing Primary: The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.

Walking Primary: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground.

Strafing PunPrimarych: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground.

Rising Primary: A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Primary input while pressing the Up input.

Crouching Primary: A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched.

Airborne Primary: A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.

Normal Attacks (Secondary)[edit]

Standing Secondary: The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground.

Walking Secondary: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground.

Strafing Secondary: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground.

Rising Secondary: A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input.

Crouching Secondary: A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.

Airborne Secondary: A basic attack your Fighter can perform. This is usually an attack performed by pressing Secondary, and the Punch input while airborne.

Input Commands[edit]

Input Command: A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) or Secondary (S) at the end.

Modifies[edit]

Modified Move: A modification or replacement to a preexisting Normal move in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.