Editing Fighter Template
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'''Secondary Special:''' [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Secondary (S) at the end. A Fighter can have up to three Secondary Specials.] | '''Secondary Special:''' [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Secondary (S) at the end. A Fighter can have up to three Secondary Specials.] | ||
== Arena Animations == | |||
'''Idle Stance:''' [The pose your Fighter is in when they aren't doing anything.] | |||
'''Idle Animation:''' [Something your Fighter does when they haven't done anything.] | |||
'''Entrance:''' [The animation that plays when your Fighter enters the Arena. This plays before the pre-battle banter begins, showing off how your Fighter got onstage.] | |||
'''Intro Voiceline:''' [The voiceline your Fighter does upon their entrance animation ending. That is, if they are to speak first. This happens along with any physical actions they do during it.] | |||
'''Retort Voiceline:''' [The voiceline your Fighter does upon the opponent doing their Intro Voiceline. This happens along with any physical actions they do during it.] | |||
'''Pre-Battle Attack:''' [The attack your Fighter does just before a battle starts It's a singular hit, done after quickly moving forwards to the opponent somehow, with the attacks hitting eachother into the starting positions of the battle. Does no damage.] | |||
'''Idle Win Animation:''' [The animation your Fighter does upon winning a round of a match. This has them standing still, and not moving anywhere.] | |||
'''Retreating Win Animation:''' [The animation your Fighter does upon winning a round of a match. This has them moving backwards due to being too close to the opposing Fighter.] | |||
'''Loss Animation:''' [The animation your Fighter does upon losing a round of a match. This has them start on the ground, and get up by the end of the animation.] | |||
'''Match Win Animation:''' [The animation your Fighter does upon winning a match. This has them doing whatever they want to show that they won the game, regardless of the other Fighter.] |