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== Fighter Overview == | == Fighter Overview == | ||
'''Name:''' | '''Name:''' What is your Fighters name? | ||
'''Author:''' | '''Author:''' Who made this Fighter? | ||
'''Bio:''' | '''Bio:''' A short backstory/description. | ||
'''Health Pool:''' | '''Health Pool:''' Large, Medium, Low, etc. | ||
'''Move Speed:''' | '''Move Speed:''' Fast, Medium, Slow, etc. | ||
'''Jump Height:''' | '''Jump Height:''' High, Medium, Low, etc. | ||
== Primary Normals == | |||
'''Standing Primary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground. | |||
''' | '''Walking Primary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground. | ||
''' | '''Strafing Primary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground. | ||
''' | '''Rising Primary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Primary input while pressing the Up input. | ||
'''Crouching Primary:''' | '''Crouching Primary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched. | ||
'''Airborne Primary:''' | '''Airborne Primary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne. | ||
== Primary Specials == | == Primary Specials == | ||
''' | '''Input Command:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) at the end. A Fighter can have up to three Primary Specials. | ||
== Secondary Normals == | == Secondary Normals == | ||
'''Standing Secondary:''' | '''Standing Secondary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground. | ||
'''Walking Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground. | |||
''' | '''Strafing Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground. | ||
''' | '''Rising Secondary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input. | ||
'''Crouching Secondary:''' | '''Crouching Secondary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched. | ||
'''Airborne Secondary:''' | '''Airborne Secondary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Secondary input while airborne. | ||
== Secondary Specials == | == Secondary Specials == | ||
''' | '''Input Command:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Secondary (S) at the end. A Fighter can have up to three Secondary Specials. |