Editing Fighter Template
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
== Fighter Overview == | == Fighter Overview == | ||
'''Name:''' [ | '''Name:''' [Fighter Name] | ||
'''Creator:''' [Your Name] | |||
''' | '''Hitpoints:''' [Large/Medium/Small/etc.] | ||
'''Move Speed:''' [Fast/Medium/Slow/etc.] | |||
'''Jump Height:''' [High/Medium/Low/etc.] | |||
== Normal Attacks (Punch) == | |||
''' | '''Standing Punch:''' | ||
''' | '''Walking Punch:''' | ||
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking. | |||
Walking Punch usually has decent speed, but has meh range and damage. | |||
''' | '''Strafing Punch:''' | ||
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst strafing. | |||
Strafing Punch usually has good damage, but in return boasts poor startup. | |||
''' | '''Crouching Punch:''' | ||
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage. | |||
'''Airborne Punch:''' | |||
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair. | |||
Airborne Punch is usually an attack directed forwards, with usually balanced stats. | |||
== Normal Attacks (Kick) == | |||
''' | '''Standing Kick:''' | ||
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Kick when standing. | |||
Standing Kick usually has good range, but has meh damage and speed in return. | |||
''' | '''Walking Kick:''' | ||
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking. | |||
Walking Kick usually has decent range, but has poor speed and damage. | |||
''' | '''Strafing Kick:''' | ||
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst strafing. | |||
Strafing Kick usually is an all rounding tool, with equal pros and cons. | |||
'''Crouching | '''Crouching Kick:''' | ||
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched. | |||
Crouching Kick is usually quick and has good range, but has poor damage. | |||
'''Airborne | '''Airborne Kick:''' | ||
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair. | |||
Airborne Kick is usually an attack directed downwards, with usually balanced stats. | |||
== | == Input Commands == | ||
''' | '''Input Command:''' | ||
A sequence of inputs which must be done by the player. This causes a Fighter to do a unique attack. Input commands usually have: | |||
* Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧) | |||
* Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h) | |||
* No Input (#) | |||
* Punch (P) or Kick (K) at the end, which is required | |||
== | == Modifiers == | ||
''' | '''Modifier:''' A modification or replacement to a preexisting move in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack. | ||