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== Fighter Overview ==
== Fighter Overview ==


'''Name:''' [What is your Fighter's name?]
'''Name:''' Name of Fighter, and Name of Creator.


'''Author:''' [Who made this Fighter?]
'''Hitpoints:''' Large, Medium, Small, etc.


'''Bio:''' [A short backstory/description.]
'''Move Speed:''' Fast, Medium, Slow, etc.


'''Health Pool:''' [Large, Medium, Low, etc.]
'''Jump Height:''' High, Medium, Low, etc.


'''Move Speed:''' [Fast, Medium, Slow, etc.]
== Normal Attacks (Punch) ==


'''Jump Height:''' [High, Medium, Low, etc.]
'''Standing Punch:'''
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Punch when standing.
Standing Punch usually has quick speed, but has poor range and damage.


'''Ability:''' [Does your Fighter have an ability?]
'''Walking Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking.
Walking Punch usually has decent speed, but has meh range and damage.


== Primary Normals ==
'''Strafing Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst strafing.
Strafing Punch usually has good damage, but in return boasts poor startup.


'''Standing Primary:''' [A basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.]
'''Crouching Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.


'''Walking Primary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground.]
'''Airborne Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair.
Airborne Punch is usually an attack directed forwards, with usually balanced stats.


'''Strafing Primary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground.]
== Normal Attacks (Kick) ==


'''Rising Primary:''' [A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Primary input while pressing the Up input.]
'''Standing Kick:'''
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Kick when standing.
Standing Kick usually has good range, but has meh damage and speed in return.


'''Crouching Primary:''' [A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched.]
'''Walking Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking.
Walking Kick usually has decent range, but has poor speed and damage.


'''Airborne Primary:''' [A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.]
'''Strafing Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst strafing.
Strafing Kick usually is an all rounding tool, with equal pros and cons.


== Primary Specials ==
'''Crouching Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched.
Crouching Kick is usually quick and has good range, but has poor damage.


'''Primary Special:''' [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) at the end. A Fighter can have up to three Primary Specials.]
'''Airborne Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair.
Airborne Kick is usually an attack directed downwards, with usually balanced stats.


== Secondary Normals ==
== Input Commands ==


'''Standing Secondary:''' [A basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground.]
'''Input Command:'''
A sequence of inputs a move requires to be performed by a Fighter. These are usually


'''Walking Secondary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground.]
These will use directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), and may have you hold the direction in some cases (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h). They may have you press nothing (#). Also, they will always have you press either Punch (P) or Kick (K) at the end.


'''Strafing Secondary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground.]
== Modifiers ==


'''Rising Secondary:''' [A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input.]
'''Modifier:''' A modification or replacement to a preexisting move in a Fighter’s moveset by pressing Modify (M) whilst performing the attack. These may make these moves stronger or offer a secondary version of this attack, possibly with some sort of drawback limiting it in return.
 
'''Crouching Secondary:''' [A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.]
 
'''Airborne Secondary:''' [A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Secondary input while airborne.]
 
== Secondary Specials ==
 
'''Secondary Special:''' [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Secondary (S) at the end. A Fighter can have up to three Secondary Specials.]
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