Editing Fighter Template
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== Fighter Overview == | == Fighter Overview == | ||
'''Name:''' | '''Name:''' Name of Fighter, and Name of Creator. | ||
''' | '''Hitpoints:''' Large, Medium, Small, etc. | ||
''' | '''Move Speed:''' Fast, Medium, Slow, etc. | ||
''' | '''Jump Height:''' High, Medium, Low, etc. | ||
== Normal Attacks (Punch) == | |||
''' | '''Standing Punch:''' | ||
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Punch when standing. | |||
Standing Punch usually has quick speed, but has poor range and damage. | |||
''' | '''Walking Punch:''' | ||
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking. | |||
Walking Punch usually has decent speed, but has meh range and damage. | |||
'''Strafing Punch:''' | |||
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst strafing. | |||
Strafing Punch usually has good damage, but in return boasts poor startup. | |||
''' | '''Crouching Punch:''' | ||
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage. | |||
''' | '''Airborne Punch:''' | ||
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair. | |||
Airborne Punch is usually an attack directed forwards, with usually balanced stats. | |||
== Normal Attacks (Kick) == | |||
''' | '''Standing Kick:''' | ||
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Kick when standing. | |||
Standing Kick usually has good range, but has meh damage and speed in return. | |||
''' | '''Walking Kick:''' | ||
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking. | |||
Walking Kick usually has decent range, but has poor speed and damage. | |||
''' | '''Strafing Kick:''' | ||
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst strafing. | |||
Strafing Kick usually is an all rounding tool, with equal pros and cons. | |||
'''Crouching Kick:''' | |||
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched. | |||
Crouching Kick is usually quick and has good range, but has poor damage. | |||
''' | '''Airborne Kick:''' | ||
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair. | |||
Airborne Kick is usually an attack directed downwards, with usually balanced stats. | |||
== | == Input Commands == | ||
''' | '''Input Command:''' | ||
A sequence of inputs a move requires to be performed by a Fighter. These are usually | |||
These will use directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), and may have you hold the direction in some cases (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h). They may have you press nothing (#). Also, they will always have you press either Punch (P) or Kick (K) at the end. | |||
== Modifiers == | |||
''' | '''Modifier:''' A modification or replacement to a preexisting move in a Fighter’s moveset by pressing Modify (M) whilst performing the attack. These may make these moves stronger or offer a secondary version of this attack, possibly with some sort of drawback limiting it in return. | ||