Doctor Professor: Difference between revisions
BigMistahFord (talk | contribs | block) Created page with "== Fighter Overview == '''Name:''' Doctor Professor '''Author:''' Audie (Character by Dave) '''Bio:''' [Write a short summary about who this Fighter is.] '''Ability:''' None '''Weight:''' Medium-light '''Ground Speed:''' Moderate-good '''Air Speed:''' Moderate '''Jump Height:''' Decent '''Midair Jumps:''' 1 == Normal Attacks == '''Jab:''' His four mechanical tentacles lean him forward, allowing Doc to perform a right jab, then a left cross. He finishes with a..." (change visibility) |
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'''Up Tilt:''' His legs straighten and Doc uppercuts. It does poor damage and knockback, but it has pretty low endlag. His mechanical legs cannot be hit during the duration of this attack. | '''Up Tilt:''' His legs straighten and Doc uppercuts. It does poor damage and knockback, but it has pretty low endlag. His mechanical legs cannot be hit during the duration of this attack. | ||
'''Down Tilt:''' | '''Down Tilt:''' Doc stomps the ground with one of his mechanical tentacles, a sweetspot on the hand. It boasts a rather quick startup but poor endlag, as its knockback is alright. | ||
== Aerial Attacks == | == Aerial Attacks == | ||
'''Neutral Air:''' | '''Neutral Air:''' All of Docs mechanical tentacles spin around like a windmill, similar to Cloud's Neutral Air. It does one hit and does decent knockback. It is also pretty fast, and boasts decent endlag. Additionally, there's a sweetspot on the hanfds that does more damage. | ||
'''Forward Air:''' | '''Forward Air:''' Doctor Professor swings the mechanical arm forwards from high to low, a sweetspot on the hand. Its somewhat slow overall, but the knockback is decent. There is also a spiking portion of the hand on the last frames on last few frames of the hand hitbox. | ||
'''Back Air:''' | '''Back Air:''' Docs legs propel him backwards, causing him to bash himself behind. Along moving him backwards in the air, it does decent damage and knockback, being good for kills offstage at high percents. It does have a bit of startup lag, though. | ||
'''Up Air:''' [An attack that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage, as well as just hitting above your Fighter airborne.] | '''Up Air:''' [An attack that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage, as well as just hitting above your Fighter airborne.] |