Doctor Professor: Difference between revisions

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Created page with "== Fighter Overview == '''Name:''' Doctor Professor '''Author:''' Audie (Character by Dave) '''Bio:''' [Write a short summary about who this Fighter is.] '''Ability:''' None '''Weight:''' Medium-light '''Ground Speed:''' Moderate-good '''Air Speed:''' Moderate '''Jump Height:''' Decent '''Midair Jumps:''' 1 == Normal Attacks == '''Jab:''' His four mechanical tentacles lean him forward, allowing Doc to perform a right jab, then a left cross. He finishes with a..."   (change visibility)
 
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'''Up Tilt:''' His legs straighten and Doc uppercuts. It does poor damage and knockback, but it has pretty low endlag. His mechanical legs cannot be hit during the duration of this attack.
'''Up Tilt:''' His legs straighten and Doc uppercuts. It does poor damage and knockback, but it has pretty low endlag. His mechanical legs cannot be hit during the duration of this attack.


'''Down Tilt:''' [A low-hitting move aimed near the Fighter’s feet whilst they’re crouched. Often used to poke or pressure grounded opponents without being too open, with the bonus of being fast.]
'''Down Tilt:''' Doc stomps the ground with one of his mechanical tentacles, a sweetspot on the hand. It boasts a rather quick startup but poor endlag, as its knockback is alright.


== Aerial Attacks ==
== Aerial Attacks ==


'''Neutral Air:''' [A fast attack that usually hits all around your Fighter while airborne. It’s useful for interrupting opponents or covering your approach, given how quick it is to come out.]
'''Neutral Air:''' All of Docs mechanical tentacles spin around like a windmill, similar to Cloud's Neutral Air. It does one hit and does decent knockback. It is also pretty fast, and boasts decent endlag. Additionally, there's a sweetspot on the hanfds that does more damage.


'''Forward Air:''' [An attack aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge, with similar use to Neutral Air.]
'''Forward Air:''' Doctor Professor swings the mechanical arm forwards from high to low, a sweetspot on the hand. Its somewhat slow overall, but the knockback is decent. There is also a spiking portion of the hand on the last frames on last few frames of the hand hitbox.


'''Back Air:''' [An attack aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents. Often the most strong Aerial, but might have poor frame data.]
'''Back Air:''' Docs legs propel him backwards, causing him to bash himself behind. Along moving him backwards in the air, it does decent damage and knockback, being good for kills offstage at high percents. It does have a bit of startup lag, though.  


'''Up Air:''' [An attack that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage, as well as just hitting above your Fighter airborne.]
'''Up Air:''' [An attack that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage, as well as just hitting above your Fighter airborne.]
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'''Up Special:''' [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.]
'''Up Special:''' [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.]


'''Down Special:''' [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.]
'''Down Special:''' My EVIL Potions!: The first part of this move has Doc place a potion brewing lab between the stage and in the background, similar to Steve’s Crafting Table placement (he must be grounded to use this attack). While at the lab Doc brews a potion by holding Down Special, with three different tiers. The first tier, Quick Brew, takes three seconds to make, gives a speed boost for six seconds. The second tier, Middle Brew, takes an additional three seconds to make, and gives him a 1.25% damage multiplier for nine seconds. The final tier, Full Brew, takes an additional three seconds to make, and makes Doc heavier for 12 seconds. Doc can release Down Special to drink it and get buffed. If Doc presses the attack input whilst brewing, he'll hit the opponent with his flask, which does the opposite effect of the buff, as well as boating meh knockback. A progress bar will show up above Doc to signal his progress. Docs lab can be destroyed by opponents (and even himself) with enough attacks. You can tell when a lab is destroyed when it’s all broken and stuff. It’ll despawn five seconds after being destroyed, and will be able to be used again.


== Input Commands ==
== Input Commands ==


'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]
'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]